Monday, 26 September 2011

Drottningholm Slottsteater Fun Times (still rolling along)

Still getting more done on the Drottningholm Slottsteater, here are two working shots from the editor with diffuse materials disabled.
Almost have the majority of the mesh done so just have to do walls with the detailed panels and the seating balconeys and stage panels, have my workflow mostly sorted now after struggling with lightmap UV errors when exporting FBX.
Have had fun learning the camera system, will have some nice fly throughs when done.

Thursday, 18 August 2011

Ma.K. S.A.F.S High detail done

My high detail model for the SUPER ARMOURED FIGHTING SUIT designed by Kow is done, getting game ready asset done now after going back and fixing some mesh, thinking I may get it running in cryengine3 since the free SDK is now available.

Wednesday, 10 August 2011

Drottingholm Slottsteater Slowly Advancing and THE FUTURE

The Drottingholm Slottsteater is still coming along and I should have a bit more time to get this stuff done soon. All very basic blocking still with temp unwraps, lighting and textures for the core assets, all starting to work though so adding in the rest of the scene quickly then will polish everything.
Lots more to fill out the the space though and trying to stay relatively true to the source material.

Keep getting distracted by my other planned projects though, have initial blocking and breakdowns for two more scenes though.
1. Nausicaa scene from the Miyazaki film of the same name.
2. Brilliant exterior scene by the artist  Tatsuyuki Tanaka.

Will unwrap and texture my low res SAFS soon too... Maybe I should just get one of these projects finished to tick something of my list of 'to do' items.

Wednesday, 13 July 2011

S.A.F.S Vimeo 360 test

S.A.F.S High Poly 360 from needs glue on Vimeo.

Uploaded a 360 to vimeo to see how this internet thing works.

S.A.F.S Pilot

Amongst everything else I finally got around to working on the pilot for my Maschinen Krieger tribute.
Just a quick sculpt but should be enough given he isn't really the focus, already started on the low res so should have some more on it soon.

Drottingholm Slottsteater in UDK baby steps

I have been pretty busy recently but I am catching up on some of my personal projects now.
Haven't used UDK in years so it is great to really get into it with this theatre project, these are some shots of my blocking out in game with a test bake done.
Feeling pretty good about how to get the most out of UDK now so back to polishing all the individual assets.

Wednesday, 27 April 2011

S.A.F.S High Poly

Update on the S.A.F.S (Super Armored Fighting Suit) I have been doing, this is the high poly so onto the low res and bake now and on to textures as soon as possible since that is where I can really make it pop.

Back to the theatre though with a few high res sculpts before that, should have more time to knock a bunch of it over in the next week.

Friday, 1 April 2011

More Maschinen Krieger

More of the Maschinen Krieger SAF I am working on, got the majority of the hard surface work done now.
I am starting to sculpt in zbrush the smaller elements, things like the welds and inner panel work.
Started early work on the pilot too which is all very preliminary while I work out what I want for it.

Wednesday, 30 March 2011

Drottningholm Slottsteater

Early blocking for the Drottningholm Slottsteater I am working on, broad strokes at this stage as I start to seperate the individual construction pieces for detailing.
Looking to get this into UDK.

Wednesday, 23 February 2011

Maschinen Krieger SAF

Currently working on this Maschinen Krieger SAF, based on designs by the talented Kow Yokoyama.
Early days and lots more to be added to it in the hard surface hi resolution stage, will be adding the fine detail in zbrush, will update regularly.


Currently working on a nicely detailed recreation of the Drottningholm Slottsteater.

So far I have blocked out the scene and have started breaking up and detailing the construction elements, this is my initial attempt at the corbels that sits beneath the booths in the theatre, will be zbrushing the tool marks, cracks and general distress next.

Sunday, 20 February 2011

Lets start

With a sketch from my desktop already posted on my old blog just to make sure things are working.